{"id":277,"date":"2020-08-04T15:01:49","date_gmt":"2020-08-04T15:01:49","guid":{"rendered":"https:\/\/d20modern.gpconsult.dk\/?page_id=277"},"modified":"2020-08-04T15:43:52","modified_gmt":"2020-08-04T15:43:52","slug":"climb","status":"publish","type":"page","link":"https:\/\/d20modern.gpconsult.dk\/?page_id=277","title":{"rendered":"Climb (Str)"},"content":{"rendered":"\n<p><em>Armor Check Penalty<\/em><\/p>\n\n\n\n<p>Use this skill to scale a cliff, to get to a window on the second story of a building, or to climb a steep slope.<br>Check: With each successful Climb check, the character can advance up, down, or across a slope or a wall or other steep incline (or even a ceiling with handholds).<br>A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper.<br>A failed Climb check indicates that the character makes no progress, and a check that fails by 5 or more means that the character falls from whatever height he or she had already attained (unless the character is secured with some kind of harness or other equipment).<br>The DC of the check depends on the conditions of the climb. If the climb is less than 10 feet (climbing over a 6-foot-tall fence, for example), reduce the DC by 5.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">DC<\/th><th class=\"has-text-align-left\" data-align=\"left\">Example Wall or Surface or Task<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">0<\/td><td class=\"has-text-align-left\" data-align=\"left\">A slope too steep to walk up.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">5<\/td><td class=\"has-text-align-left\" data-align=\"left\">A knotted rope with a wall to brace against.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10<\/td><td class=\"has-text-align-left\" data-align=\"left\">A rope with a wall to brace against. A knotted rope. A surface with sizable ledges to hold on to and stand on, such as a rugged cliff face.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15<\/td><td class=\"has-text-align-left\" data-align=\"left\">Any surface with adequate handholds and footholds (natural or artificial), such as a rough natural rock surface, a tree, or a chain-link fence. An unknotted rope. Pulling yourself up when dangling by your hands.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">20<\/td><td class=\"has-text-align-left\" data-align=\"left\">An uneven surface with just a few narrow handholds and footholds, such as a coarse masonry wall or a sheer cliff face with a few crevices and small toeholds.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">25<\/td><td class=\"has-text-align-left\" data-align=\"left\">A rough surface with no real handholds or footholds, such as a brick wall.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">25<\/td><td class=\"has-text-align-left\" data-align=\"left\">Overhang or ceiling with handholds but no footholds.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">&#8211;<\/td><td class=\"has-text-align-left\" data-align=\"left\">A perfectly smooth, flat, vertical surface can&#8217;t be climbed.<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">-10*<\/td><td class=\"has-text-align-left\" data-align=\"left\">Climbing inside an air duct or other location where one can brace against two opposite walls (reduces normal DC by 10).<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">-5*<\/td><td class=\"has-text-align-left\" data-align=\"left\">Climbing a corner where a character can brace against perpendicular walls (reduces normal DC by 5).<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">+5*<\/td><td class=\"has-text-align-left\" data-align=\"left\">Surface is slippery (increases normal DC by 5).<\/td><\/tr><\/tbody><\/table><figcaption>* These modifiers are cumulative; use any that apply.<\/figcaption><\/figure>\n\n\n\n<p>Since the character can&#8217;t move to avoid an attack, he or she is flat-footed while climbing (the character loses any Dexterity bonus to Defense).<br>Any time the character takes damage while climbing, make a Climb check against the DC of the slope or wall. Failure means the character falls from his or her current height and sustains the appropriate falling damage. (See Falling Damage.)<br><em>Accelerated Climbing:<\/em> A character can try to climb more quickly than normal. The character can move his or her full speed, but the character takes a -5 penalty on his or her Climb check. (Moving twice the character&#8217;s speed in a round requires two checks, one for each move action.)<br><em>Making Handholds and Footholds:<\/em> A character can make handholds and footholds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 3 feet. As with any surface with handholds and footholds, a wall with pitons in it has a DC of 15. In similar fashion, a climber with an ice axe or other proper implement can cut handholds or footholds in an ice wall.<br><em>Catching Yourself When Falling:<\/em> It&#8217;s practically impossible for a character to catch him or herself on a wall while falling. Make a Climb check (DC equal to wall&#8217;s DC + 20) to do so. A slope is relatively easier to catch on (DC equal to slope&#8217;s DC + 10).<br><strong>Special:<\/strong> Someone using a rope can haul a character upward (or lower the character) by means of sheer strength. Use two times a character&#8217;s maximum load (See Carrying Capacity) to determine how much weight he or she can lift.<br>A character can take 10 while climbing, but can&#8217;t take 20.<br>A character without climbing gear takes a -4 penalty on Climb checks. At the GM&#8217;s discretion, certain kinds of climbing attempts might require only a rope or some other implement, or even just one&#8217;s hands and feet, rather than a full set of climbing gear to avoid the penalty.<br>A character with the Athletic feat gets a +2 bonus on all Climb checks.<br><strong>Time:<\/strong> Climbing at one-half your speed is a full-round action. Moving half that far (one-fourth the character&#8217;s speed) is a move action.<br>Accelerated climbing, allowing the character to climb at his or her full speed, is a full-round action. A character can move half that far (one-half his or her speed) as a move action.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Armor Check Penalty Use this skill to scale a cliff, to get to a window on the second story of a building, or to climb a steep slope.Check: With each successful Climb check, the character can advance up, down, or across a slope or a wall or other steep incline&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":45,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-full.php","meta":{"footnotes":""},"class_list":["post-277","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=277"}],"version-history":[{"count":4,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/277\/revisions"}],"predecessor-version":[{"id":292,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/277\/revisions\/292"}],"up":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/45"}],"wp:attachment":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}