{"id":504,"date":"2020-08-10T16:08:04","date_gmt":"2020-08-10T16:08:04","guid":{"rendered":"https:\/\/d20modern.gpconsult.dk\/?page_id=504"},"modified":"2020-08-11T15:17:24","modified_gmt":"2020-08-11T15:17:24","slug":"generate-ability-scores","status":"publish","type":"page","link":"https:\/\/d20modern.gpconsult.dk\/?page_id=504","title":{"rendered":"Your Ability Scores"},"content":{"rendered":"\n<p>To generate ability scores for your character, use one of the following methods. Your Gamemaster might want you to use a specific method, so check before starting.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Random Generation<\/h3>\n\n\n\n<p>To randomly generate an ability score for your character, roll four six-sided dice (4d6). Disregard the lowest die and total the three highest dice.<br>This roll gives you a number between 3 (horrible) and 18 (tremendous). The average ability score for the typical person is 10 or 11, but your character is not typical. The most common ability scores for player characters are 12 and 13. (The average character is above average.)<br>Make this roll six times, recording the result each time on a piece of paper. Once you have all six scores, assign each score to one of your six abilities. At this step, you need to know what kind of individual your character is going to be, including his class and starting occupation, in order to know where best to place your character&#8217;s ability scores. If you haven&#8217;t already done so, familiarize yourself with the <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=508\">basic class descriptions<\/a> and <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=105\">starting occupations<\/a> before deciding how to allocate your character&#8217;s ability scores.<\/p>\n\n\n<div id=\"mh-rpg-dice-container\">\n\t<p>Number of dice<br>\n\t\t<input type=\"number\" id=\"mh-rpg-number-of-dice\" value=\"1\" min=\"1\" step=\"1\">\n\t<\/p>\n\t\n\t<p>Type of die:<br>\n\t\t<select id=\"mh-rpg-die-type\">\n\t\t\t<option value=\"4\" selected>4<\/option>\n\t\t\t<option value=\"6\">6<\/option>\n\t\t\t<option value=\"8\">8<\/option>\n\t\t\t<option value=\"10\">10<\/option>\n\t\t\t<option value=\"12\">12<\/option>\n\t\t\t<option value=\"20\">20<\/option>\n\t\t\t<option value=\"100\">100<\/option>\n\t\t<\/select>\n\t<\/p>\n\n\t<p>Modifier<br>\n\t\t<input type=\"number\" id=\"mh-rpg-modifier\" value=\"0\">\n\t<\/p>\n\n\t<label for=\"mh-rpg-display-all-cb\">Display all rolls? \n\t<input type=\"checkbox\" id=\"mh-rpg-display-all-cb\"><\/label><br>\n\t\n\t<button type=\"button\" id=\"mh-rpg-roll-button\">Roll<\/button>\n\t<p>Result: <span id=\"mh-rpg-dice-roll\"><\/span> \n\t<span id=\"mh-rpg-all-rolls\"><\/span><\/p>\n<\/div>\n\n\n\n\n<h4 class=\"wp-block-heading\">Rerolling<\/h4>\n\n\n\n<p>If your scores are too low, you may scrap them and reroll all six scores. Your scores are considered too low if the total of your modifiers is 0 or lower, or if your highest score is l3 or lower.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Planned Generation<\/h3>\n\n\n\n<p>Instead of rolling dice, you may select the scores you want by using the planned character generation method. This method also requires you to know what kind of character you want to play so you can generate your scores appropriately. Determine your character&#8217;s class beforehand, then<br>generate your character&#8217;s ability scores as outlined below.<br>Your character&#8217;s ability scores all start at 8. You have 25 points to spend to increase these scores, using the costs shown below.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-center\" data-align=\"center\">Score<\/th><th class=\"has-text-align-center\" data-align=\"center\">Cost<\/th><th><\/th><th class=\"has-text-align-center\" data-align=\"center\">Score<\/th><th class=\"has-text-align-center\" data-align=\"center\">Cost<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\">15<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\">17<\/td><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\">18<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td><\/td><td class=\"has-text-align-center\" data-align=\"center\"><\/td><td class=\"has-text-align-center\" data-align=\"center\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Standard Score Package<\/h3>\n\n\n\n<p>The third method of determining ability scores is to select<br>the standard score package. a balanced mix of scores<br>designed for quickly creating heroic characters. Assign the<br>scores as you like, one score to each ability.<br>The standard score package for heroic characters is:<br>15, 14, 13, 12, 10, and 8<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><br>The Abilities<\/h2>\n\n\n\n<p>Each ability partially describes your character and affects some of your character&#8217;s actions.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ability Modifiers<\/h3>\n\n\n\n<p>Each ability has a modifier ranging from -4 to +4 for a beginning character. The table below shows the modifier for each possible score. (Because ability scores can change throughout a character&#8217;s career, the table shows modifiers for scores lower than 3 and higher than 18.)<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-center\" data-align=\"center\">Score<\/th><th class=\"has-text-align-center\" data-align=\"center\">Modifier<\/th><th class=\"has-text-align-center\" data-align=\"center\">Score<\/th><th class=\"has-text-align-center\" data-align=\"center\">Modifier<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">-5<\/td><td class=\"has-text-align-center\" data-align=\"center\">18-19<\/td><td class=\"has-text-align-center\" data-align=\"center\">+4<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">2-3<\/td><td class=\"has-text-align-center\" data-align=\"center\">-4<\/td><td class=\"has-text-align-center\" data-align=\"center\">20-21<\/td><td class=\"has-text-align-center\" data-align=\"center\">+5<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">4-5<\/td><td class=\"has-text-align-center\" data-align=\"center\">-3<\/td><td class=\"has-text-align-center\" data-align=\"center\">22-23<\/td><td class=\"has-text-align-center\" data-align=\"center\">+6<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">6-7<\/td><td class=\"has-text-align-center\" data-align=\"center\">-2<\/td><td class=\"has-text-align-center\" data-align=\"center\">24-25<\/td><td class=\"has-text-align-center\" data-align=\"center\">+7<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">8-9<\/td><td class=\"has-text-align-center\" data-align=\"center\">-1<\/td><td class=\"has-text-align-center\" data-align=\"center\">26-27<\/td><td class=\"has-text-align-center\" data-align=\"center\">+8<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">10-11<\/td><td class=\"has-text-align-center\" data-align=\"center\">+0<\/td><td class=\"has-text-align-center\" data-align=\"center\">28-29<\/td><td class=\"has-text-align-center\" data-align=\"center\">+9<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">12-13<\/td><td class=\"has-text-align-center\" data-align=\"center\">+1<\/td><td class=\"has-text-align-center\" data-align=\"center\">30-31<\/td><td class=\"has-text-align-center\" data-align=\"center\">+10<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">14-15<\/td><td class=\"has-text-align-center\" data-align=\"center\">+2<\/td><td class=\"has-text-align-center\" data-align=\"center\">etc\u2026<\/td><td class=\"has-text-align-center\" data-align=\"center\">etc\u2026<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">16-17<\/td><td class=\"has-text-align-center\" data-align=\"center\">+3<\/td><td class=\"has-text-align-center\" data-align=\"center\"><\/td><td class=\"has-text-align-center\" data-align=\"center\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>You add the modifier to the die roll when your character tries to do something related to an ability. For example, you add your Strength modifier to your roll when you try to hit someone with a club. You also apply the modifier to some numbers that aren&#8217;t die rolls; for instance, your Dexterity modifier applies to your Defense to determine how hard you are to hit in combat.<\/p>\n\n\n\n<p>A positive modifier is called a bonus, and a negative modifier is called a penalty.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Strength (Str)<\/h3>\n\n\n\n<p>Strength measures your character&#8217;s muscle and physical power. Strength is the ability associated with Strong heroes. You apply your character&#8217;s Strength modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Melee attack rolls.<\/li><li>Damage rolls for melee and thrown weapons. (Exception: Grenade damage isn&#8217;t modified by Strength.)<\/li><li>Climb, Jump, and Swim checks.<\/li><li> Strength checks (for breaking down doors and performing similar actions).<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Dexterity (Dex)<\/h3>\n\n\n\n<p>Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is important for characters who want to be good shots with ranged weapons (such as pistols) or who want to handle the controls of a vehicle fairly well. Dexterity is the ability associated with Fast heroes.<br>You apply your character&#8217;s Dexterity modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Ranged attack rolls, such as with firearms.<\/li><li>Defense, provided the character can react to the attack.<\/li><li>Reflex saving throws, for avoiding grenades and similar attacks.<\/li><li>Move Silently, Hide, and Drive checks, and other skill checks for which Dexterity is the key ability.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Constitution (Con)<\/h3>\n\n\n\n<p>Constitution represents your character&#8217;s health and stamina. Constitution is the ability associated with Tough heroes. lt also factors into the massive damage rules (see Chapter Five: Combat)<br>You apply your Constitution modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Each die roll for gaining additional hit points (though a Constitution penalty can never reduce a hit point roll below 1; that is, a character always gains at least l hit point each time he or she gains a level).<\/li><li>Fortitude saving throws, for resisting poison and similar threats.<\/li><li>Concentration checks.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Intelligence (Int)<\/h3>\n\n\n\n<p>Intelligence determines how well your character learns and reasons. Intelligence is important for any character who wants to have a wide assortment of skills, and it is the ability associated with Smart heroes.<br>You apply your character&#8217;s Intelligence modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The number of skill points gained at each new level (though an Intelligence penalty can never reduce this number below 1; your character always gets at least 1 skill point per level}.<\/li><li>Search and Knowledge checks, and other skill checks for which Intelligence is the key ability.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Wisdom (Wis)<\/h3>\n\n\n\n<p>Wisdom describes a character&#8217;s willpower, common sense, perception, and intuition. Compared to lntelligence, Wisdom relates to being in tune with and aware of ones surroundings, while Intelligence represents one&#8217;s ability to analyze information. An &#8220;absent-minded professor&#8221; has a low Wisdom score and a high Intelligence score. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). If you want your character to have keen senses, put a high score in Wisdom. This is the ability associated with Dedicated heroes.<br>You apply your character&#8217;s Wisdom modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Will saving throws, for using certain class talents or resisting other class talents.<\/li><li>Listen, Spot, and Treat Injury checks, and other skill checks for which Wisdom is the key ability.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Charisma (Cha)<\/h3>\n\n\n\n<p>Charisma measures a character&#8217;s force of personality, persuasiveness, magnetism, ability to lead, and physical attractiveness. lt represents strength of personality, not merely how others perceive you in a social setting. This is the ability associated with Charismatic heroes.<br>You apply your Charisma modifier to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Bluff, Diplomacy, and Disguise checks. as well as other skill checks for which Charisma is the key ability.<\/li><li>Checks representing attempts to influence others.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">CHANGING ABILITY SCORES<\/h2>\n\n\n\n<p>Over time, the ability scores your character starts with can change. Ability scores can increase with no limit.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Add 1 point to any ability score when your character attains 4th, 8th, 12th, 16th, and 20th level.<\/li><li>Poisons, diseases, and other effects can cause temporary ability damage. Ability points lost to damage return naturally, typically at a rate of 1 point per day for each affected ability.<\/li><li>As a character ages, some ability scores go up and others go down. See the table below, for details.<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Age Category<\/th><th class=\"has-text-align-left\" data-align=\"left\">Ability Adjustments<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">Child (1-11)<\/td><td class=\"has-text-align-left\" data-align=\"left\">-3 to Str and Con:<br>-1 to Dex, Int, Wis, and Cha<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Young adult (12-15)<\/td><td class=\"has-text-align-left\" data-align=\"left\">Original scores<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Adult (16-39)<\/td><td class=\"has-text-align-left\" data-align=\"left\">Original scores<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Middle age {40-59)<\/td><td class=\"has-text-align-left\" data-align=\"left\">-1 to Str, Dex, and Con;<br>+1 to Int, Wis, and Cha<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Old (60-79)<\/td><td class=\"has-text-align-left\" data-align=\"left\">-1 to Str, Dex, and Con;<br>+1 to Int, Wis, and Cha<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Venerable (80+)<\/td><td class=\"has-text-align-left\" data-align=\"left\">-1 to Str, Dex, and Con;<br>+l to Int, Wis, and Cha<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>When an ability score changes, all attributes associated with that score change accordingly. For example. when Yoriko becomes a 4th-level Fast hero, she decides to increase her Dexterity from 15 to 16. Now she&#8217;s harder to hit, better at using ranged weapons, and all of her Dexterity-based skills improve as her Dexterity modifier increases.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Intelligence, Wisdom, and Charisma<\/h3>\n\n\n\n<p>You can use your character&#8217;s Intelligence, Wisdom, and Charisma scores to guide you in roleplaying your character. Here are some guidelines (just guidelines) about what these scores can mean.<br>A character with a high Intelligence score is curious, knowledgeable, and prone to using big words. A character with a high Intelligence score and a low Wisdom score may be smart but absent-minded, or knowledgeable but lacking in common sense. A character with a high Intelligence score and a low Charisma score may be a know-it-all or a reclusive scholar. The smart character lacking in both Wisdom and Charisma usually puts her foot in her mouth.<br>A character with a low Intelligence score mispronounces and misuses words, has trouble following directions. or fails to get the joke.<br>A character with a high Wisdom score may be sensible, serene, &#8220;in tune,&#8221; alert, or centered. A character with a high Wisdom score and a low Intelligence score may be aware but simple. A character with high<br>Wisdom and low Charisma knows enough to speak carefully and may become an advisor or &#8220;power behind the scenes&#8221; rather than a leader.<br>A character with low Wisdom may be rash, imprudent, irresponsible. or &#8220;out of it.&#8221;<br>A character with high Charisma may be beautiful, handsome. striking, personable, and confident. A character with high Charisma and low Intelligence can usually pass herself off as knowledgeable, at least until she meets a true expert. A character with high Charisma and low Wisdom may be popular, but he doesn&#8217;t know who his real friends are.<br>A character with low Charisma may be reserved, gruff, rude, fawning, or simply nondescript.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To generate ability scores for your character, use one of the following methods. Your Gamemaster might want you to use a specific method, so check before starting. Random Generation To randomly generate an ability score for your character, roll four six-sided dice (4d6). Disregard the lowest die and total the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":329,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"page-full.php","meta":{"footnotes":""},"class_list":["post-504","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=504"}],"version-history":[{"count":12,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/504\/revisions"}],"predecessor-version":[{"id":535,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/504\/revisions\/535"}],"up":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/329"}],"wp:attachment":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}