{"id":508,"date":"2020-08-10T16:54:01","date_gmt":"2020-08-10T16:54:01","guid":{"rendered":"https:\/\/d20modern.gpconsult.dk\/?page_id=508"},"modified":"2020-10-08T15:32:11","modified_gmt":"2020-10-08T15:32:11","slug":"character-classes","status":"publish","type":"page","link":"https:\/\/d20modern.gpconsult.dk\/?page_id=508","title":{"rendered":"Character Classes"},"content":{"rendered":"\n<p>Characters in a contemporary setting seek wealth, glory, justice, fame, influence, and knowledge, among other goals. Some of these goals are honorable, some base. Each character chooses a different way to achieve these goals, from combat prowess to skill mastery to connections and resources. Some characters prevail and grow in experience, wealth, and power. Others die.<br>A character class is the frame upon which you build your hero. It isn&#8217;t meant to be rigid or confining. Instead, a class provides a starting point from which you can develop your hero as you see fit. Don&#8217;t think of a class as restrictive; instead, a class is defining. When you choose a class for your character, you&#8217;re laying the foundation of a concept that will grow and expand as you play. How you develop your character is entirely up to you. You get to choose skills and feats as you advance &#8211; and you can take levels in other classes as you go along to better develop the concept at the core of<br>your hero.<br>At Ist level, your character is just starting his or her heroic career. Choose the basic class that works best as the core of the character you envision, but be aware that you will want to add other classes to the mix as your character advances to develop the hero in specific ways. For example, a suave, intelligent, international superspy might start out as a Charismatic hero and add levels of Dedicated, Smart and even Fast as he advances and gains experience. Eventually. he might move on to an advanced class to gain specific features. (See on advanced classes for information.)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">THE BASIC CLASSES<\/h2>\n\n\n\n<p>The classes in the d20 MODERN Roleplaying Game represent the wide range of skills and knowledge that people in the modern world have access to.<br>Six basic classes are available in the d20 MODERN Roleplaying Game. Characters with levels in one or more classes are called heroic characters. Heroic characters have action points and talents where ordinary characters do not, making heroic characters harder to beat in most situations-wh\u00efch means they can perform dangerous or heroic acts more frequently. The six basic classes are as follows.<br><strong>Strong:<\/strong> Levels in this class demonstrate training in athletic endeavors. If you want to be good at melee combat, take levels in this class.<br><strong>Fast:<\/strong> Levels in this class indicate training in agility. hand-eye coordination, and reflexes. If you want to be good at ranged combat, take levels in this class.<br><strong>Tough:<\/strong> Levels in this class indicate improvement in physical fitness, health, and stamina.<br><strong>Smart:<\/strong> Levels in this class provide the means to improve a character&#8217;s reasoning and skills.<br><strong>Dedicated:<\/strong> Levels in this class demonstrate a devotion to a cause, an ideal, or a higher purpose. The Dedicated hero&#8217;s class features revolve around investigative, empathic, healing,and spiritual devotions.<br><strong>Charismatic:<\/strong> Levels in this class indicate training in winning friends and influencing people with a combination of charm, confidence. and charisma. The Charismatic hero can be a leader, a celebrity, a con artist, or a flirt.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Multiclass Character<\/h3>\n\n\n\n<p>As your character advances in level, he or she may add new classes. A character with more than one class is called a multiclass character. Adding a new class gives a character a broader range of abilities, new skills to choose from, and different class features. A Dedicated hero, for example, might add a level of Strong to gain some physical power. Rules for creating and advancing multiclass characters can be found later in this chapter.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Advanced Classes<\/h3>\n\n\n\n<p>Few heroes remain in the basic classes as they gain levels. Eventually, an advanced class beckons, providing your character with new opportunities to grow. See Advanced classes for more information.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">CLASS AND LEVEL BONUSES<\/h2>\n\n\n\n<p>An attack roll or a saving throw is a combination of three numbers, each representing a different factor: a random element (the number you roll on the d20), a number representing the character&#8217;s innate abilities (the ability modifier), and a bonus representing the character&#8217;s experience and training. This third factor depends on the character&#8217;s class and level. Each class table summarizes the figures for this third factor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Base Attach Bonus<\/h3>\n\n\n\n<p>Check the table for your character&#8217;s class. On an attack roll, apply the number from the Base Attack Bonus column to the d20 die roll. Use the bonus that corresponds to the character&#8217;s level. Numbers after a slash indicate additional attacks at reduced bonuses: &#8220;+12\/+7\/+2&#8221; means that a character of this level makes three attacks per round, with a base attack bonus of +12 for the first attack, +7 for the second, and +2 for the third. Ability modifiers apply to all these attacks.<br>When a character&#8217;s base attack bonus reaches +6, he or she is entitled to make an extra attack at a +1 base attack bonus. However, if the character&#8217;s attack bonus reaches +6 or higher because of modifiers, the character does not get this extra attack.<br>For example. a 6th-level Fast hero has a base attack bonus of +4. When using a pistol or other ranged weapon, she adds her Dexterity modifier. Even if this would increase her attack bonus to +6 or higher, she doesn&#8217;t gain an additional attack. For these purposes, only the base attack bonus<br>counts.<br>If a character has more than one class, add the base attack bonuses for each class together to determine the character&#8217;s base attack bonus. (See Multiclass Characters, for an example.)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Base Save Bonuses<\/h3>\n\n\n\n<p>Check the table for your character&#8217;s class. You&#8217;ll see the base saving throw bonuses for the three types of saves: Fortitude, Reflex, and Will. Use the bonuses that correspond to the character&#8217;s level. If a character has more than one class, add the base save bonuses for each class to determine the character&#8217;s base save bonuses. (See Multiclass Characters, for an example.)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">LEVEL-DEPENDENT BENEFITS<\/h2>\n\n\n\n<p>In addition to attack bonuses and saving throw bonuses, all characters gain other benefits from advancing in level. The table below these additional benefits.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Character Level<\/th><th class=\"has-text-align-center\" data-align=\"center\">XP<\/th><th class=\"has-text-align-center\" data-align=\"center\">Class Skill Max Ranks<\/th><th class=\"has-text-align-center\" data-align=\"center\">Cross-Class Skill Max Ranks<\/th><th class=\"has-text-align-center\" data-align=\"center\">Feats<\/th><th class=\"has-text-align-center\" data-align=\"center\">Ability Increases<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">1st<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td class=\"has-text-align-center\" data-align=\"center\">1st, 2nd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">2nd<\/td><td class=\"has-text-align-center\" data-align=\"center\">1,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">2\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">3rd<\/td><td class=\"has-text-align-center\" data-align=\"center\">3,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">3rd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">4th<\/td><td class=\"has-text-align-center\" data-align=\"center\">6,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">3\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">1st<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">5th<\/td><td class=\"has-text-align-center\" data-align=\"center\">10,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">6th<\/td><td class=\"has-text-align-center\" data-align=\"center\">15,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">4\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">4th<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">7th<\/td><td class=\"has-text-align-center\" data-align=\"center\">21,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">8th<\/td><td class=\"has-text-align-center\" data-align=\"center\">28,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">5\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">2nd<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9th<\/td><td class=\"has-text-align-center\" data-align=\"center\">36,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">5th<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10th<\/td><td class=\"has-text-align-center\" data-align=\"center\">45,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">6\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11th<\/td><td class=\"has-text-align-center\" data-align=\"center\">55,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12th<\/td><td class=\"has-text-align-center\" data-align=\"center\">66,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">15 <\/td><td class=\"has-text-align-center\" data-align=\"center\">7\u00bd <\/td><td class=\"has-text-align-center\" data-align=\"center\">6th <\/td><td class=\"has-text-align-center\" data-align=\"center\">3rd<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13th<\/td><td class=\"has-text-align-center\" data-align=\"center\">78,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">14th<\/td><td class=\"has-text-align-center\" data-align=\"center\">91,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">17<\/td><td class=\"has-text-align-center\" data-align=\"center\">8\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">15th<\/td><td class=\"has-text-align-center\" data-align=\"center\">105,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">18<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">7th<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">16th<\/td><td class=\"has-text-align-center\" data-align=\"center\">120,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">19<\/td><td class=\"has-text-align-center\" data-align=\"center\">9\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">4th<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">17th<\/td><td class=\"has-text-align-center\" data-align=\"center\">136,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">20<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">18th<\/td><td class=\"has-text-align-center\" data-align=\"center\">153.000<\/td><td class=\"has-text-align-center\" data-align=\"center\">21<\/td><td class=\"has-text-align-center\" data-align=\"center\">10\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">8th<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">19th<\/td><td class=\"has-text-align-center\" data-align=\"center\">171,000<\/td><td class=\"has-text-align-center\" data-align=\"center\">22<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">20th<\/td><td class=\"has-text-align-center\" data-align=\"center\">190.000<\/td><td class=\"has-text-align-center\" data-align=\"center\">23<\/td><td class=\"has-text-align-center\" data-align=\"center\">11\u00bd<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211;<\/td><td class=\"has-text-align-center\" data-align=\"center\">5th<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>XP:<\/strong> This column shows the experience point total needed to achieve a given character level. (See Class and Character Level.)<br><strong>Class Skill Max Ranks:<\/strong> The maximum number of skill ranks a character can have in a class skill is equal to his or her character level +3. A class skill is a skill associated with a particular class. For a list of class skills, see the <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=45\">Skills list<\/a>.<br><strong>Cross-Class Skill Max Ranks:<\/strong> For cross-class skills (skills not associated with the character&#8217;s class), the maximum number of ranks is one-half the maximum for a class skill. Maxing out a cross-class skill costs the same amount of  points as buying the maximum rank in a class skill. (For example, at 1st level, a character can pay 4 points for 4 ranks in a class skill, or spend the same 4 points for 2 ranks in a cross-class skill.) The half ranks (\u00bd) indicated on the table don&#8217;t improve skill checks; they simply represent partial purchase of the next skill rank and indicate that the character is<br>training to improve that skill.<br><strong>Feats:<\/strong> This column indicates the levels at which a character gains feats (two at 1st level, one more at 3rd level, and one more at every third level thereafter). For more information on Feats, see the <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=134\">Feats list<\/a>.<br><strong>Ability Increases:<\/strong> This column indicates the levels at which a character gains ability score increases. Upon attaining 4th, 8th, 12th, 16th, and 20th level, a character increases one of his or her ability scores by 1 point. The player chooses which ability score to improve. The ability improvement is permanent.<br>For example, a Charismatic hero with a starting Charisma of 16 might improve to Charisma 17 at 4th level. At 8th level, the same character might improve Charisma again (from 17 to 18) or could choose to improve some other ability instead.<br>For multiclass characters, feats and ability increases are gained according to character level, not class level. Thus. a 3rd-level Fast\/1st-level Smart hero is a 4th-level character and eligible for her first ability score boost.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Characters in a contemporary setting seek wealth, glory, justice, fame, influence, and knowledge, among other goals. Some of these goals are honorable, some base. Each character chooses a different way to achieve these goals, from combat prowess to skill mastery to connections and resources. Some characters prevail and grow in&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":329,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"page-full.php","meta":{"footnotes":""},"class_list":["post-508","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=508"}],"version-history":[{"count":13,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/508\/revisions"}],"predecessor-version":[{"id":1641,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/508\/revisions\/1641"}],"up":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/329"}],"wp:attachment":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}