{"id":620,"date":"2020-08-12T12:16:22","date_gmt":"2020-08-12T12:16:22","guid":{"rendered":"https:\/\/d20modern.gpconsult.dk\/?page_id=620"},"modified":"2020-08-13T11:07:01","modified_gmt":"2020-08-13T11:07:01","slug":"choose-your-race","status":"publish","type":"page","link":"https:\/\/d20modern.gpconsult.dk\/?page_id=620","title":{"rendered":"Shadowkind"},"content":{"rendered":"\n<p>ln the URBAN ARCANA Campaign Setting, you can play characters who are not native to the mundane world. Most of these characters hail from a place beyond Shadow, and they are known to &#8220;mundanes&#8221; as Shadowkind.<br>Shadowkind species include elves, dark elves (drow), dwarves, gnomes. goblins, halflings, various halfbreeds (including half-elves, and half-ores), and humans from dimensions other than our own.<br>You can also play characters native to Earth who are the offspring or descendants of Shadowkind. For instance, you could play a dwarf who was born and raised in Brooklyn; although your character is native to our world, his parents or grandparents may have come to Earth long ago through Shadow. In any event, Shadowkind characters can always trace their origins to someplace other than our world.<br>Characters who enter our world through Shadow have no way of returning home and are forced to adapt to their new environment. Moreover, they retain only a few hazy memories of the place from whence they came. They might remember a lonely castle on a hilltop. a childhood tale about a black dragon in the swamp, or the wizardly proprietor of a magic potion shop on some half-forgotten street corner, but all other knowledge of their former demesne is stolen from them as they pass through Shadow.<br>Newly arrived Shadowkind have a variety of responses to the mundane world. Some seek to fit into the larger population of humans without creating too much friction. Others seek to maintain their own half-forgotten heritages in this world. Some see the &#8220;new world&#8221; as one great adventure. Others liken it to a prison. Still others view their passage through Shadow as an opportunity. Some seek to establish themselves here, while others strive to find a way back home. Some seek riches, others power, and still<br>others understanding.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Playing A Shadowkind<\/h2>\n\n\n\n<p>The following section is designed to help you create a Shadowkind character and expands on the character creation rules presented in the <em>d20 Modern Roleplaying Game<\/em>. Shadowkind characters share several traits, as noted below.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Creature of Shadow<\/h3>\n\n\n\n<p>Creatures brought to our world by Shadow are reclaimed by the tides of Shadow after they die. As a general rule. a creature of Shadow vanishes 1d4 rounds after it dies (drops to -10 hit points), leaving behind no trace of itself other than its clothing and equipment. Shadowkind heroes have stronger ties to our world than other creatures of Shadow; they fade away 1d4 hours after they die. Before they disappear, slain Shadowkind characters can be raised from the dead as easily as mundane characters can (using the raise dead spell). Slain creatures of Shadow that are transformed into undead creatures (using the animate dead spell, for example) remain on our world in their undead state and are not reclaimed by Shadow until they are destroyed.<br>A slain Shadowkind character who is reclaimed by Shadow can&#8217;t be raised from the dead or brought back by any means and is considered lost. Rumors persist of a powerful incantation that can return a vanished Shadowkind character to our world, but the veracity of these rumors is<br>left up to the Gamemaster.<br>A Shadowkind character is treated as a &#8220;creature of Shadow&#8221; with regard to special abilities, spells, and psionic powers that affect creatures of Shadow.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Basic Class*<\/th><th class=\"has-text-align-left\" data-align=\"left\">Skill Points Per Level<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">Strong<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Fast<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Tough<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Smart<\/td><td class=\"has-text-align-left\" data-align=\"left\">8 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Dedicated<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Charismatic<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td class=\"has-text-align-left\" data-align=\"left\"><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Advanced Class**<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Skill Points Per Level<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Soldier<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Martial Artist<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Gunslinger<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Infiltrator<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Daredevil<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Bodyguard<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Field Scientist<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Techie<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Field Medic<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Investigator<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Personality<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Negotiator<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td class=\"has-text-align-left\" data-align=\"left\"><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>URBAN ARCANA Advanced Class<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Skill Points Per Level<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Acolyte***<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Arcane Arranger<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Archaic Weaponsmaster<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Glamourist<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Mage***<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Mystic<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Occultist***<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Shadow Hunter<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Shadowjack<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Shadow Slayer***<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Speed Demon<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Street Warrior<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Swashbuckler<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Techno Mage<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Thrasher<\/td><td class=\"has-text-align-left\" data-align=\"left\">2 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Wildlord<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><\/td><td class=\"has-text-align-left\" data-align=\"left\"><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>URBAN ARCANA Prestige Class<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Skill Points Per Level<\/strong><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Arch mage<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Artificer<\/td><td class=\"has-text-align-left\" data-align=\"left\">6 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Ecclesiarch<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">Holy\/Unholy Knight<\/td><td class=\"has-text-align-left\" data-align=\"left\">4 + Int modifier<\/td><\/tr><\/tbody><\/table><figcaption>* Described in Chapter One: Characters of the <em>d20 Modern Roleplaying Game<\/em>.<br>** Described in Chapter Six: Advanced Classes of the <em>d20 Modern Roleplaying Game<\/em>.<br>*** Described in Chapter Nine: Campaign Settings of the <em>d20 Modern Roleplaying Game<\/em>.<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Skill Points Per Level<\/h3>\n\n\n\n<p>Shadowkind characters do not gain as many skill points as a human character of the same class. Shadowkind characters get 4 fewer skill points at 1st level and 1 fewer skill point each level thereafter. The table above expands Table 8-20 in the <em>d20 Modern Roleplaying Game<\/em> and shows how many skill points per level Shadowkind characters receive, by class.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Native Shadowkind vs. New Arrivals<\/h3>\n\n\n\n<p>In an URBAN ARCANA campaign, players can choose to play one of two types of Shadowkind. Their characters can be nonhuman natives of our world &#8211; the children of one or more Shadowkind parents, born and raised somewhere on Earth &#8211; or they can be new arrivals to our world, having recently come through Shadow. In the latter case, Shadowkind characters suffer the disadvantages of being &#8220;strangers in a strange land.&#8221; They are restricted to a handful of starting occupations at 1st level, they have no wealth to speak of, and they speak bizarre languages unknown to the majority of Earth&#8217;s population (though they also acquire the common language of the land they arrive in as a function of passing through Shadow).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Starting Occupation<\/h3>\n\n\n\n<p>A character who begins play as a newly arrived Shadowkind must select from the following starting occupations:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=26\" data-type=\"page\" data-id=\"26\">Hedge Wizard<\/a><\/li><li><a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=192\" data-type=\"page\" data-id=\"192\">Noviate<\/a><\/li><li><a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=245\" data-type=\"page\" data-id=\"245\">Squire<\/a><\/li><\/ul>\n\n\n\n<p>In addition, regardless of the Wealth bonus provided by the starting occupation, see Starting Wealth Bonus, below.<br>Only humans and Shadowkind characters born and raised in our mundane world can select from all starting occupations.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Starting Wealth Bonus<\/h3>\n\n\n\n<p>A character who begins play as a newly arrived Shadowkind has a starting Wealth bonus of +2 to +12 (roll 2d6). However, the character must spend this entire Wealth bonus on personal gear typical of a medieval fantasy character (such as archaic weapons and armor). Any portion of the character&#8217;s Wealth bonus that goes unspent is lost; in effect. the character begins play with some primitive personal items and equipment and a starting Wealth bonus of +0.<br>Shadowkind characters born and raised in our world follow the normal rules for determining Wealth bonus (see Wealth in Chapter One: Characters of the <em>d20 Modern Roleplaying Game<\/em>).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Languages Known<\/h3>\n\n\n\n<p>A character who begins play as a newly arrived Shadowkind knows one or more languages, most of which are not spoken on Earth. Such languages include Celestial, Draconic, Elven, and Goblin. However, they all share a common language (called Common) that has striking parallels to the predominant language spoken in the area where they arrived.<br>Shadowkind characters born and raised in our world gain languages as human characters do. In addition to one or more local languages. they may know one or more languages of Shadow (taught to them by their parents and elders).<br>See Languages of Shadow (page 32) for more information on Shadow languages.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Shadowkind Species<\/h2>\n\n\n\n<p>Each Shadowkind entry consists of a description of the species, including appearance and general disposition. It also provides insight into how the species generally interacts with the mundane world. Following the descriptive text is a summary of general traits and special qualities.<br><strong>Size:<\/strong> The species&#8217; size. Shadowkind that are exceptionally large or small receive modifiers to their Defense, attack rolls, grapple checks, and Hide skill checks.<br><strong>Ability Modifiers:<\/strong> These modifiers adjust the ability scores of every member of the species.<br><strong>Base Speed:<\/strong> The distance an average member of the species can move (in feet) during a move action. In general, Medium and Large characters have a base speed of 30 feet, while Small characters have a base speed of 20 feet. Dwarves, though Medium. are slower due to their stockiness.<br><strong>Special Qualities:<\/strong> Special qualities include species bonuses to skill checks and saving throws, bonus feats, and natural armor bonuses to Defense (if any). This section also describes any special abilities of the species, including special combat bonuses, the ability so see in low light or utter darkness. and the ability to resist magic.<br><strong>Free Language Skills:<\/strong> Shadowkind species receive a certain number of <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=249\" data-type=\"page\" data-id=\"249\">Read\/Write Language<\/a> and <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=253\" data-type=\"page\" data-id=\"253\">Speak Language<\/a> skills for free, without spending any skill points. These free language skills are listed here.<br><strong>Other Languages:<\/strong> Other Shadow languages commonly known to members of the species. Shadowkind may learn additional languages. following the rules presented under the <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=253\" data-type=\"page\" data-id=\"253\">Speak Language<\/a> and <a href=\"https:\/\/d20modern.gpconsult.dk\/?page_id=249\" data-type=\"page\" data-id=\"249\">Read\/Write Language<\/a> skill descriptions in Chapter Four: Skills of the <em>d20 Modern Roleplaying Game<\/em>. See also Languages of Shadow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ln the URBAN ARCANA Campaign Setting, you can play characters who are not native to the mundane world. Most of these characters hail from a place beyond Shadow, and they are known to &#8220;mundanes&#8221; as Shadowkind.Shadowkind species include elves, dark elves (drow), dwarves, gnomes. goblins, halflings, various halfbreeds (including half-elves,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":329,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"page-full.php","meta":{"footnotes":""},"class_list":["post-620","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=620"}],"version-history":[{"count":8,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/620\/revisions"}],"predecessor-version":[{"id":628,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/620\/revisions\/628"}],"up":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/329"}],"wp:attachment":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}