{"id":780,"date":"2020-08-16T12:21:54","date_gmt":"2020-08-16T12:21:54","guid":{"rendered":"https:\/\/d20modern.gpconsult.dk\/?page_id=780"},"modified":"2020-08-28T10:58:59","modified_gmt":"2020-08-28T10:58:59","slug":"gaining-experience-and-levels","status":"publish","type":"page","link":"https:\/\/d20modern.gpconsult.dk\/?page_id=780","title":{"rendered":"Gaining Experience and Levels"},"content":{"rendered":"\n<p>Experience points (XP) measure how much your character has learned and how much he or she has grown in personal power. Your character earns XP by defeating opponents and successfully completing adventures. The Gamemaster assigns XP to the heroes at the end of each adventure based on what they have accomplished. Heroes accumulate XP from adventure to adventure. When a character earns enough XP, he or she attains a new character level (see Experience and Level-Dependent Benefits).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Advancing A Level<\/h2>\n\n\n\n<p>When your character&#8217;s XP total reaches at least the minimum XP needed to advance a new character level she goes up a level. For example, when Yoriko Obato, the 1st-level Fast hero, obtains 1,000 or more XP, she<br>becomes a 2nd-level character. Once she accumulates 3,000 or more XP, she reaches 3rd level.<br>Attaining a new level provides a character with several immediate benefits (see below).<br>A character can only advance one level at a time. If, for some reason, a character gains enough XP to advance two or more levels at once, he or she instead advances one level and gains just enough experience points to be 1 XP short of the next level. For example, if Yoriko has 5,000 XP (1,000 points short of 3rd level) and gains 6,000 more, that would put her at 11,000 &#8211; enough for 5th level. Instead, she only attains 4th level, and her XP total becomes 9,999. The additional XP are lost.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Level Advancement<\/h2>\n\n\n\n<p>Each character class (both basic and advanced classes) has a table that shows how the class features and statistics increase as a member of that class advances in level. When your character attains a new level, make these changes:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Choose Class<\/strong><br>When a character qualifies for a new level, decide if you&#8217;re going to take that new level in the character&#8217;s existing class or in a new class. For example, from 1st to 3rd level, Stan advanced his character as a Tough hero. Upon attaining 4th level, he can decide to add another level of Tough or add a level in a different class to become a multiclass character. So, Stan&#8217;s character could become a 4th-level Tough hero or a 3rd-level Tough\/1st-level Smart hero, for example. (See Multiclass Characters.)<br><\/li><li><strong>Base Attack Bonus<\/strong><br>If your character&#8217;s base attack bonus increases, record the new value on your character sheet. Recalculate the character&#8217;s melee and ranged attack bonuses based on this new number.<br><\/li><li><strong>Base Save Bonuses<\/strong><br>Check the base save bonuses for your character&#8217;s new class level to see if any of them increase. If so, recalculate the character&#8217;s saving throw bonuses based on this new number.<br><\/li><li><strong>Class Features<\/strong><br>Check the table for your new class level for new capabilities you may receive. Characters gain a variety of class features to choose from as they advance in levels.<br><\/li><li><strong>Defense Bonus<\/strong><br>If your character&#8217;s Defense bonus increases, record the new value on your sheet.<br><\/li><li><strong>Reputation Bonus<\/strong><br>Each class has a Reputation bonus that may increase when a character attains a new level. See Reputation for the uses of the Reputation bonus.<br><\/li><li><strong>Ability Score<\/strong><br>If your hero has just attained his or her 4th, 8th, 12th, 16th, or 20th character level, raise one of his or her ability scores by 1 point.<br>If your character&#8217;s Constitution modifier increases by +1, add +1 to his or her hit point total for every character level lower than the one just attained. For example, if you raise your character&#8217;s Constitution from 11 to 12 at 4th level, he or she gets +3 hit points. Add these points before rolling hit points for the new level (the next step).<br><\/li><li><strong>Hit Points<\/strong><br>Roll the appropriate Hit Die for the class you just gained a level in, add the character&#8217;s Constitution modifier, and add  the total to your character&#8217;s hit points. A character always gains at least 1 hit point for each new level, even if a Constitution penalty would produce a result of 0 or lower.<br><\/li><li><strong>Skill Points<\/strong><br>At each new level, a character gains skill points to spend on skills, as detailed in the particular class description.<br>For class skills, each skill point buys 1 rank. A character&#8217;s maximum rank in a class skill is his or her character level +3.<br>For cross-class skills, each skill point buys \u00bd rank. A character&#8217;s maximum rank in a cross-class skill is one-half that of a class skill (don&#8217;t round up or down).<br>If you have been maxing out a skill (putting as many skill points into it as possible), you don&#8217;t have to worry about calculating your maximum rank. At each new level, you can always assign 1 skill point &#8211; and just 1 &#8211; to any skill that you&#8217;re maxing out. (If it&#8217;s a cross-class skill, this point buys \u00bd rank.)<br>Remember that you buy skills based on the class you have advanced in, so that only those skills Riven as class skills for that class can be purchased as class skills for this level, regardless of what other classes you may have levels in.<br><\/li><li><strong>Feats<\/strong><br>Upon reaching your 3rd character level and every third level thereafter (6th, 9th, 12th, 15th, and 18th), you gain one feat of your choice (see Feats).<br><\/li><li><strong>Action Points<\/strong><br>For basic classes, you gain a number of action points each level equal to 5 + one-half your character level, rounded down. Advanced classes have a faster rate of accrual (see Action Points).<br><\/li><li>Check Wealth Bonus<br>Make a Profession check (see the skill description) to determine if your Wealth bonus increases.<\/li><\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Experience points (XP) measure how much your character has learned and how much he or she has grown in personal power. Your character earns XP by defeating opponents and successfully completing adventures. The Gamemaster assigns XP to the heroes at the end of each adventure based on what they have&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":329,"menu_order":6,"comment_status":"closed","ping_status":"closed","template":"page-full.php","meta":{"footnotes":""},"class_list":["post-780","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=780"}],"version-history":[{"count":5,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/780\/revisions"}],"predecessor-version":[{"id":786,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/780\/revisions\/786"}],"up":[{"embeddable":true,"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=\/wp\/v2\/pages\/329"}],"wp:attachment":[{"href":"https:\/\/d20modern.gpconsult.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}