Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +l competence bonus on checks using that skill.
- Bluff
- Climb
- Demolitions
- Disable Device
- Drive
- Escape Artist
- Intimidate
- Jump
- Knowledge (arcane lore, streetwise, tactics. or technology)
- Move Silently
- Pilot
- Ride
- Spot
- Survival
- Swim
- Treat Injury
Bonus Feat: Select one of the following:
- Archaic Weapons Proficiency
- Brawl
- Personal Firearms Proficiency
Wealth Bonus Increase: +l.