Metamagic Feats

As a spellcaster’s knowledge of magic grows, he or she can learn to cast spells in ways slightly different from how the spells were originally designed or learned. For example, a spellcaster can learn to cast a spell without certain components, cast a spell for greater effect or even cast a spell with nothing but a moment’s thought. Altering the casting and effect of a spell is accomplished using metamagic feats.

FeatPrerequisiteBenefit
Divine HeritageWis 10May cast orisons (0-level divine spells)
Magical HeritageInt 10May cast cantrips (0- level arcane Spells)
Shadow Heritage+1 bonus to one saving throw, low-light vision.

Spells improve with metamagic feats use up higher-level spell slots, as noted in the table below. For example, Roberta Cain (a 3rd-level Smart Hero/3rd-level Mage) has the Silent Spell metamagic feat, which allows her to cast a spell without speaking (in effect, ignoring its verbal component). However, the improved spell fills a spell slot one level higher than the spell’s normal level. If Roberta prepares burning hands as a silent spell, it takes up one of her 2nd-level spell slots instead of a 1st-level spell slot. It remains a 1st-level spell in all other respects, however.

Metamagic FeatSpell level Adjustment
Empower Spell+2
Enlarge Spell+1
Eschew MaterialsNone
Extend Spell+1
Heighten SpellSpecial (see description)
Nonlethal Spell+1
Reach Spell+2
Sacred Spell+2
Shadowbane Spell+1
Silent Spell+1
Still Spell+1