Psychics can be people with innate, low-level psionic abilities or simply con-artists looking to make a buck off those gullible enough to believe their ruses. Get your GM’s approval before choosing this occupation.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.
– Bluff
– Concentration
– Diplomacy
– Gather information
– Intimidate
– Knowledge (Behavioral Sciences, Current Events, Popular Culture, or Streetwise)
– Sense Motive
Bonus Feat: Select either: Iron Will or Wild Talent.
Wealth Bonus: +2