Starting Occupations

Select one starting occupation for your 1st-level character. This represents the training and life experience the character has had prior to the start of the campaign. A hero may hold other jobs as his career unfolds, but the benefits of a starting occupation are only applied once, at the time of character creation.
Many starting occupations have a prerequisite that the character must meet to qualify for the occupation. Each occupation provides a number of additional permanent class skills that you can select from a list of choices. Once selected, a permanent class skill is always considered to be a class skill for your character. If the skill you select is already a class skill for the character, you gain a one-time competence bonus for that skill. For example, if a Smart hero selects the doctor starting occupation and identifies Computer Use as a permanent class skìll, he gets a +1 competence bonus to apply to that skill since it is already a Smart class skill.
Some starting occupations provide a Reputation bonus or a bonus feat (in addition to the two feats a 1st-level character already receives). Finally, a starting occupation increases the character’s Wealth bonus.
Some starting occupations described in this section may not be available in your campaign. Check with your Gamemaster to determine which occupations you can choose from. Conversely, your GM might provide additional occupations that are specific to your campaign. Choose one occupation from the available selections and apply the benefits to your character as noted in the occupations description.

Starting OccupationPrerequisitesReputation Bonus IncreaseWealth Bonus Increase
AcademicAge 23++3
AdventurerAge 15++1
ApothecaryAge 20++3
AthleteStr 13+ or Dex 13++1
Blue CollarAge 18++2
CelebrityAge 15++1+4
CreativeAge 18++2
CriminalAge 18++1
DilettanteAge 18++1+6
DoctorAge 25++4
Emergency ServicesAge 18++2
EntrepreneurAge 18++1+4
Hedge WizardInt 10++2
InvestigativeAge 23++2
Law EnforcementAge 20++1
MilitaryAge 18++1
NovitiateWis 10++2
PsychicAge 15++2
ReligiousAge 23++2
RuralAge 15++1
Shadow ScholarAge 15++1
SquireStr 13+ or Dex 13++1
StudentAge 15++1
TechnicianAge 23++3
White CollarAge 23++3