Adventurer

Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +l competence bonus on checks using that skill.

  • Bluff
  • Climb
  • Demolitions
  • Disable Device
  • Drive
  • Escape Artist
  • Intimidate
  • Jump
  • Knowledge (arcane lore, streetwise, tactics. or technology)
  • Move Silently
  • Pilot
  • Ride
  • Spot
  • Survival
  • Swim
  • Treat Injury

Bonus Feat: Select one of the following:

  • Archaic Weapons Proficiency
  • Brawl
  • Personal Firearms Proficiency

Wealth Bonus Increase: +l.